ZDoom is a family of enhanced ports of the Doom engine for modern operating systems, with many new features not found in the games as originally published by id Software.
UZDoom is a feature centric port for all Doom engine games, based on GZDoom, with OpenGL and Vulkan renderers and powerful scripting capabilities.
The binaries will look for .wad files in:
* ~/config/non-packaged/data/games/uzdoom
* ~/config/non-packaged/data/games/doom
* ~/config/non-packaged/data/doomdata
* ~/config/non-packaged/data/doom
* Any compatible game data package
The binaries can be also used via command-line with the -iwad command.
Example: 'UZDoom -iwad /path/to/doom.wad'
UZDoom is a feature centric port for all Doom engine games, based on GZDoom, with OpenGL and Vulkan renderers and powerful scripting capabilities.
The binaries will look for .wad files in:
* ~/config/non-packaged/data/games/uzdoom
* ~/config/non-packaged/data/games/doom
* ~/config/non-packaged/data/doomdata
* ~/config/non-packaged/data/doom
* Any compatible game data package
The binaries can be also used via command-line with the -iwad command.
Example: 'UZDoom -iwad /path/to/doom.wad'
- Homepage
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License:
GNU GPL v3 - Download HPKG file