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Per-Face Texture Mapping for Production Rendering (development files)

ptex_devel - 2.1.28-1 - x86_64

Ptex is a texture mapping system developed by Walt Disney Animation Studios for production-quality rendering:

No UV assignment is required! Ptex applies a separate texture to each face of a subdivision or polygon mesh.

The Ptex file format can efficiently store hundreds of thousands of texture images in a single file.

The Ptex API provides cached file I/O and high-quality filtering - everything that is needed to easily add Ptex support to a production-quality renderer or texture authoring application.

Name
ptex_devel
Repository
HaikuPorts
Repository Source
haikuports_x86_64
Version
2.1.28-1
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257.9 KB (264046 B)
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