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OpenGL Mathematics library (documentation)

glm_doc-1.0.3-1-any

GLM is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification

GLM provides classes and functions designed and implemented with the same naming conventions and functionality than GLSL so that anyone who knows GLSL, can use GLM as well in C++.

This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, data packing, random numbers, noise, etc...

This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing / rasterisation), image processing, physics simulations and any development context that requires a simple and convenient mathematics library.

Nom
glm_doc
Dépôt
HaikuPorts
Dépôt Source
haikuports_x86_64
Version
1.0.3-1
Download Size
1.3 MB
Source available
No
Catégories
None
Version Views
2